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- Object reference not set to an instance of an object - how to find the offending object name in the exception?.
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- Find control by name from Windows Forms controls.
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- find inactive gameobject by tag in unit圓d.
- Find inactive GameObject by name, tag or layer.
- Transform objs = Resources.FindObjectsOfTypeAll() as Transform įor (int i = 0 i validTransforms = new List()
GameObject objByLayer = FindInActiveObjectByLayer(LayerMask.NameToLayer("CubeLayer")) įind in-active GameObject by Name: GameObject FindInActiveObjectByName(string name) GameObject objByTag = FindInActiveObjectByTag("CubeTag") GameObject objByName = FindInActiveObjectByName("Cube") They are good if used in the Start or Awake function. You shouldn't be using these every frame because they are slow. GameObject obj īelow is a wrapper I made that finds GameObjects by name, tag or layer even if they are inactive. My solution uses a global variable then stores the GameObject in the beginner so that you don't have to look for it again. You should either find and store the GameObject in a global variable or make the variable public then assign it from the Editor. GameObject.Find will only find active GameObject. The problem is that Unity cannot find inactive GameObjects.